(52) Go Playing Game System "GOG"(The Sequential Version)

	Machine:     PSI
	Environment: SIMPOS
	Language:    ESP
	Source Code: 1.5 MB
	Documents:   Manual (English/Japanese)


Overview

Go Playing Game System.

Configuration


            ┌───── Playing System (Board Recognition
            │       Move Generation, Local Area Search)
    GOG ────┼───── Knowledge Editor
            └───── Evaluation Tool

Function

The "GOG" plays whole Go game by the Chinese rule. We can edit some "candidate knowledges" using Knowledge editor. We can also evaluate the improved candidate knowledges using Evaluation tool.

Feature

The approach of GOG is based on simulating a human player's thinking mechanism. As a Go-playing program requires basic AI techniques such as searching, processing ambiguous patterns, exceptional processing, and cooperative problem solving, it is a suitable research subject for knowledge processing technologies.

Due to the high branching factor of the Go game tree, computer chess type full board search becomes hopeless in this domain. In the stage of board recognition and planning, GOG simulates the human player's "focus of attention".

References

  1. Methodology of GOSEDAI, N.Sanechika et al., ICOT-TR 717, The Specifications of "GO Generation", N.Sanechika et al., ICOT-TR 720

FTP


www-admin@icot.or.jp